AI Insights · Timothy · April 2024
Top 5 Disney Games Performance in Netherlands Q1 2024
In Q1 2024, the top Disney games in the Netherlands showed varied trends in weekly downloads, revenue, and active users on a unified platform. Detailed insights from Sensor Tower reveal the performance metrics.
In Q1 2024, the top five Disney games in the Netherlands showed a mix of trends in weekly downloads, revenue, and active users on a unified platform. Let's delve into the detailed performance of these games.
Disney Magic Kingdoms had an interesting quarter with fluctuations in its metrics. Weekly revenue peaked at around $10.9K in the second week of January before experiencing a dip and then stabilizing around $4K to $5.8K towards the end of the quarter. Weekly downloads saw a notable increase mid-January, reaching approximately 1.8K, and then settled between 500 to 1.4K. Active users started at 3.7K in the first week and peaked at 5K mid-January, before averaging around 4K by the end of March.
Marvel Contest of Champions showed a strong start with weekly revenue hitting $17.6K in the first week of January, followed by fluctuations and another peak of $16.9K in mid-February. Weekly downloads remained relatively stable, fluctuating between 400 and 900. Active users saw minor variations, starting at 3.9K, peaking at 4.1K mid-February, and remaining around 3.3K to 3.5K towards the end of the quarter.
MARVEL Strike Force: Squad RPG demonstrated consistent performance in revenue, maintaining around $5.2K to $6.8K throughout the quarter. Weekly downloads experienced a significant spike to 1.6K in mid-January but generally hovered between 300 to 800. Active users followed a similar trend, starting at 2.9K and peaking at 3.4K mid-January, before stabilizing around 2.2K to 2.4K by the end of March.
LEGO® DUPLO® MARVEL had moderate weekly revenue, ranging from $860 to $1.4K. Downloads fluctuated slightly, with a peak of 700 in the first week of January and then varying between 300 to 700. Active users maintained a steady average of around 1.8K throughout the quarter, with minor dips and peaks.
Lastly, Marvel HQ: Kids Super Hero Fun showed lower but steady performance. Weekly revenue was relatively low, peaking at $144 in early March. Downloads started strong at 1.1K mid-January and then varied between 200 to 900. Active users followed a similar pattern, starting at 454 and reaching up to 767 mid-January, before fluctuating around 350 to 600 towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.